Evoland as an evolving rpg was a ton of fun and I enjoyed all the evolving aspects as I went through the game and 100% completed it. I objectively liked Evoland as compared to the second installment in this series. Sorry to bring up an old topic but I wanted to input my opinion as well. Sorry you are angry that I don't agree with you on your opinion, but I do have my own opinion on the game. You are the one making it into an argument, one that is based only on opinion. I am simply giving mine and pointing out where I disagree with yours. I am not trying to prove your opinion wrong as it is your opinion. I have explained how and why I liked it a few times already. Your evidence is based solely on your opinion as there is no mean by which it can be proven or disproven. Can you give me something that proves my argument wrong and gives me food for thought?īecause it is true. That's neither insightful nor interesting to read. You're also saying "I liked it" without expanding on why. You countered by saying that I "don't get it" and talking in very vague terms. I'm saying the game is bland based on evidence from the game itself. Originally posted by frgovo:Trying the easy way out of an argument? Not something that is to be broken down into tiny parts, with each dissected and comparing each individual sub-genre. It is something unique and needs a diffrent point of view as well as a step back to admire the overall and compleat picture. That it is a nostalgic game with as such appeal and not supposed to mesh in the way that a full game, centered around a single sub-gene does. What exactly is missing from this description? There is exactly one area where going back and forth between 2d and 3d is used for puzzles.Īnd after you get 3d (and "hd" textures), the game simply stops adding new features (except removing an arbitrary load time that isn't present anywhere else) and fails to build on the ones it has, which makes the latter half of the game incredibly bland. There are no sections representing dynamic battles in Chrono Trigger style, FE-style tactics or Mystery Dungeon type of zones. It's representing the evoluion of RPGs created by gradually adding graphic improvements and better movement, it has FF-like overworld and battles, Zelda-like dungeons (with a health system completely unrelated from the overworld health system) and a throwaway hack'n'slash section. Originally posted by frgovo:What bigger picture? Just started on the second so can't say too much as I only just got the sword.the joke about the well (a reference to the first game) had me smiling. It relies a fair amount on nostalgia so you have to understand the references and visual diffrences to get the full effect from the game.įirst one was good and fun. It is to show an evolution of RPGs, hence why you start out in a monochrome world and progress into other areas of improvement through several RPG types. Developers are improving.īut you also miss the point of the game. We're playing a game full of prototypes of possible better games, instead of playing those games.įor what it's worth, though, Evoland 2 kept me engaged up to the ending, 100% completion, and all the way through what I've replayed so far. All of the rest (including the story) are at best just prototypes of what could be a much better game (or story). Yes, there is more focus on traveling through different eras than Evoland 1 yes, the FE-style campaign is awesome and feels like a complete minigame with its own arc.īut that's pretty much it. The problem is that Evoland 2 still doesn't develop most of them. Evoland 1 had a nice concept, but didn't know what it was doing and ended up as an incohesive mashup of two unrelated parts, and quite boring overall.Įvoland 2 thankfully fixed that with a consistent health system in place, they had a decent base gameplay all of the gameplay styles they added (some good, some not) had enough connections to the base gameplay to make it feel like a more cohesive game overall.
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